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No Haven - 0.72 - TF Edition

 Over a month and a half? Not quite as quick as I'd planned so some of this update that was planned is being split off into the next one before I go on to tackle the bigger stuff. 

Still there's a bunch here and I really hope you enjoy it. 

As a special bonus for being on this tier and above you now get access to all the new scenario starts as standard playable starts in a regular game. 

http://www.mediafire.com/file/83uc4s8n4gowz67/No_Haven_0.72_-_TF.zip 

https://mega.nz/#!UQVAmbpS!z062C-S04t2pxb29d-pFOAQlh8XKwnqijTpjMMdlMwQ 

---New/Expanded Content---

-Assignment overview! Lots of options! Really cool!

-Three new linked assignments in the City, one on the Plains, and one in the Ever Forest. Highlights include a way to gain Fleet on a slaver, an alternate way to generate some assignment from scouting, and an alternate way to do biomancy which can purge corruptions and has some different options.  

-Introducing scenarios. Six to start off with new ways to play, some with new starting options, some with new aspects and a lot more variation from the base game. (Note: if you have access to the Transformation Edition all the new scenario starting options will also be available to play as a standard slaver player character)

-As part of the scenarios there are now two new races in the Convent and Wild Trolls who will also turn up in normal games.  

-Again as part of the scenarios work there are now a new Wild Troll male, Northerner male, Savage Orc male, and a Savage Orc female/futa standard starting options.

-More name variation. Some like orcs and goblins only get a couple. Humans got loads, lots more Demi-Angel versions, Kitsune mainly used the Cathayan names, and Marlsune now sometimes use the Horned One list.

-Massive expansion to the unit bark system with far, far more variation based on assignment, assignment type, traits, accent, way of speaking and so on.

-Three new uniques, one human, one ogre, and one lago'mae, all with their own new aspects.  

-Added some preference options so you can decide that if you don't want to be dominant any more you can access submissive content (or the chance for sub content) instead along with some options about how often male slavers will use males.  

-Added the Strong Right Arm starting option which will allow you to fully customize your Second-in-Command which will include the possibility to have a second Unique and to make changes to their history which can effect their race, gender, and how they interact with you.

-Related to this either via the history you have with them and some other factors it is now possible for some Second-in-Commands to agree to step down rather than automatically refusing.

---Rebalancing---

-New difficulty setting in No Pressure, similar to easy but you can request gold or supplies once per day, and it blocks Disaster results while also locking off Critical results.  

-You can now do Fulfil opportunities in the City even without meeting all the requirements though this will reduce the odds of success/gold required. The outfit that you send the slave in now matters more than it used to in both odds of success and in reward.

-There was an illogical situation where having too many bonuses increasing success would lower the odds of a critical. Due to this I've added the Crushing it! check where once enough successes have been added any further successes will count as criticals.  

-Lago'Mae now have an improved less deliberating form of Sex Addict called Insatiable.  

-Previously there was quite a few races that didn't have much variation in their possible default traits. Now all races have the same level of variation.

-When earning rare slavers via levelling through exploration outriders will always be centaurs rather than having inappropriate mounted oozes, lamia and the like.  

-Seductive now pulls double duty for males as an alternative to feminine and beautiful for being really good looking. This also gives them a bit of a bonus for value estimating.

-Raised the cap of what you can wear to 50 sluttiness rating.

-Respect checks are now effected by what you're wearing in terms of sluttiness and what you're trying to do, for example intimidation is more effective while wearing armour. They're also effected by xp so inexperienced slavers are much easier to push around.  

-Human Nobles are worth more.  

-Starting full custom gold and supplies you can take repeatedly without having to click to continue and go back into Misc each time.  

---Bugs and minor changes---

-Another attempt at fixing the greater than 100/less than 0% issue.

-When assignments were looking for <30 will/condition and the slave had 10 or less it wasn't counting correctly.  

-Bimbo art when it was available wasn't being used, also rearranged some of the pictures for examines to improve variation or improve quality.   

-Corrected the Laughing Trickster shorthand in both places under the glossary.  

-Fixed a rare issue where a title would show up as part of a name.  

-The High Elf assignment in the Forest was incorrectly checking Cunning twice.  

-Switch wasn't in the Glossary.

-Fixed some more issues with the clothing generation, the wording should flow a lot better, and Poorly Made clothing is more obvious as to why.

-Fixed issue where you couldn't choose your approach to training slaves.  

-Hopefully fixed the issues with slave escapes.  

-Fixed issue with you appearing to go yourself when sending a slaver who manages a crit on Shark of the Cards.

-Keldan weren't getting the discount on biomancy.

-Fixed an issue with no named encampment roles doing stuff in the morning.  

-Fixed and issue where you could select a slaver to get one of the recruiter options, then go back and still keep it.  

-Fixed issue where you could carry over a talk topic to a different slaver by cancelling out.

-For Scout the City the exceptional and critical results were swapped when being checked.  

-Seduction actually resolves with a response rather than just trailing off.  

-Fixed and issue with Sweet Elixir breaking the slavers on assignment counter.  

-Shun the Other was broken for Black Orcs.

-Keldan didn't have a slave value.  


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