Been a while since Muffet won! I'm thinking selfcest this time.
(Also don't forget, quick M*rina animation first!)
Posting Rouge animation with added fluids tomorrow! After the last post it actually took me like another 5 days to finalize the fluids because I just could NOT figure out the problem. But! I ended up learning that increasing the world scale size is actually super good at making the fluids more dynamic. This isn't a setting I've ever used before, but it worked so well I think it'll be super useful from now on.
The animation is currently rendering and will be done by tomorrow!