Nov 27 - Okay, everything is set up and I'm running the fluid simulations. Once I've got a good result I'll finalize the camera angles & start the render! Hopefully the fluids play nice. (might tweak the face a bit)
Also now that my computer isn't exploding when I try anything I experimented with motion blur again. Looks pretty good I think! But probably hard to see on the preview gif.
Nov 21 - Getting close to done now! Added another animated preview & an image preview for the camera angles! Just some fixing up to do and I'll be starting on physics. After that it's just fluids and then time to render. Render should be super fast now with the new GPU, can't wait to see!
Nov 15 - Tried out some lighting stuff, fixed up scene & got a basic loop going. Need to do movement for the blue one's legs but it should be time to extend the animation after that. Lighting feels pretty good I think? It's hard to see the lip movement so I'll need to increase that. Also hard to see throat bulge but that's partially due to the preview quality, I'll need to double-check to see if there's an issue.
Nov 10 - Ended up going with an autumn theme! Still getting scene set up but I think I'm off to a good start. I'll finally be able to use the new gobos I got for some nice lighting too! Gonna flesh out the environment & lighting for next preview, and hopefully have a basic loop set up
Sniper Mask
2024-11-12 03:57:50 +0000 UTCUjang Volt
2024-11-11 13:42:57 +0000 UTCDabinDonut
2024-11-11 10:05:52 +0000 UTCSleepyKeeper
2024-11-10 15:08:09 +0000 UTCUjang Volt
2024-11-10 15:01:28 +0000 UTC