Hey Gearheads!
We've ending the month with a special treat.
As I've mentioned before I use spare time (however little) to work on getting a good Unity foundation for a wider variety of releases and characters, especially since anime characters are much more plentiful to choose from.
Instead of waiting for the perfect VR Interaction system, the resources have finally become available to put together something simpler, but very stable. This should work across most (if not all) desktop VR headsets, including the Quest when linked. A standalone quest release will be following shortly when some more clean up is done on the character/animation.
I hope your ready for a pretty awesome Pole Dance, put together by our old buddy Adamar. (He did all the animations for the POV series back in the day.) He's got a bunch of new animations and I'm dying to get them into Unity and out to you guys, even if they are one hitters, like this one. (The outfit and scene are different. Both are mainly for early testing.)
Since this is the first Unity project in a long time everyone on Patreon will get a chance to check out the desktop version. Since the Quest version is going to take extra time, I'll make that an early access release.

*Note:
Since this is the first in a while, let me know if you notice any major issues. I'm still working on the thing with the face and I might edit the animation a bit if there is time. It's mostly one of those things that happens when you import a Blender animation into Unity. For some reason it like to screw with the stability of the animation.