What are the controls for it for the nonvr version?
Ellan Jaden
2018-01-25 14:22:34 +0000 UTC
Thank you for update, I've been waiting!
TrestleSky
2017-11-09 00:41:23 +0000 UTC
Ah thanks. Glad that a fix is coming. Yay :D
Tiger
2017-11-05 23:44:24 +0000 UTC
The vive version had to be almost rebuilt completely and Pyrrha was used to test the new version. So the update here to the bive version will be coming out within the next couple days.
VR AnimeTed
2017-11-05 20:06:06 +0000 UTC
The current version is not working properly on the HTC Vive. The camera is right up in the air, cannot be adjusted with OSVR advanced controls, and the gaze system no longer works. Please fix!
Tiger
2017-11-05 12:14:50 +0000 UTC
How goes progress for a fix for the VIVE version? I'm still unable to re-center, move manually or gaze at icons to interact with them. On the upside, I tried the pyrrha one you put out more recently, and that seems to work perfectly fine.
TT
2017-11-05 08:11:30 +0000 UTC
OK, thanks!
Strahan
2017-11-01 14:40:57 +0000 UTC
Hi Ken, yea we're working on a solution for this. The Vive camera has experienced quite a bit of stability issues through the different versions of Unity, so it's been recreated from scratch, that's why the keyboard controls weren't in this one. They've been added back in though. A temp solution's been found for the vive camera issue and it's currently being added to the project and should be coming out in a few days.
VR AnimeTed
2017-11-01 05:29:06 +0000 UTC
Hi. I commented over on vrporn.com about the model's "broken tits", heh. You said there is an update that fixes it, so I signed up with Patreon so I could download it. I downloaded it, but when I appear in the room I'm like floating a few feet above Ruby. Not particularly immersive feeling, lol. I can't figure out how to move around. Staring at the dots on the wall I thought would do something, but nothing happens. The keyboard movement controls I was able to use in the Premium+ POV files for each character on vrporn.com don't work in this one. That's too bad, because with those keyboard controls I could fine tune it nicely. Is there some way to make this work better? To see what I mean as far as floating, I saved a clip here: <a href="https://www.youtube.com/watch?v=AHXjIZHMEQs" rel="nofollow noopener" target="_blank">https://www.youtube.com/watch?v=AHXjIZHMEQs</a>
Strahan
2017-10-29 03:25:48 +0000 UTC
First mention of Oculus issues, but theres an updated version none the less for other issues, so you shouldn’t have an issue with the current version once you redownload.
VR AnimeTed
2017-10-25 00:32:00 +0000 UTC
Just a heads up - cam in rift is still horribly busted. The attached screenshot is where the camera is, no matter what the position of the rift sensors is, even after going through and re-centering in the rift software etc etc.
Polite request for ASDWRF camera controls or something.
<a href="http://oi68.tinypic.com/kcfhmq.jpg" rel="nofollow noopener" target="_blank">http://oi68.tinypic.com/kcfhmq.jpg</a>
TJ
2017-10-22 12:31:16 +0000 UTC
Still not working for me
TrestleSky
2017-10-20 09:26:13 +0000 UTC
Vive cam working now.
VR AnimeTed
2017-10-10 04:43:20 +0000 UTC
Camera system is broken. Such a shame. VIVE/OSVR version. Tried re-downloading the file, same business as before.
Tiger
2017-10-06 12:10:47 +0000 UTC
Toastender, how would one find/access these advanced settings?
TJ
2017-10-03 12:21:15 +0000 UTC
Just some feedback, some manual camera controls would _really_ help. Tried the USVR and OR versions, no button anywhere on the keyboard, mouse, or Rift Remote does anything, and the camera position in all versions is always in some weird place facing some weird direction.
TJ
2017-10-03 12:20:22 +0000 UTC
Try re-downloading to make sure you have the latest version and recenter should work there until we get the recenter part of the gaze system sorted out.
VR AnimeTed
2017-10-03 05:27:25 +0000 UTC
Ah yea, ended up doing several reuploads for this version on the day of release, but since timing was the difference, the link should be the same for all. So anyone downloading now from any source, email or otherwise would get the latest version.
VR AnimeTed
2017-10-03 05:25:39 +0000 UTC
I am getting an issue with the blushes, where they are not transparent on their faces, when in the bed scene. It looks like a bug with the Vive. Edit: I figured it out. The email version was buggy. This version here is working fine.
Tiger
2017-10-02 15:33:13 +0000 UTC
You can use advanced settings to fix the cameras position for now.
Toastender
2017-10-02 10:23:15 +0000 UTC
I haven't had any luck re-centering the camera with space on the OSVR version. The characters seem to spawn below the play area as well. When I loaded up the Oculus version I noticed that the characters spawn properly in correlation to your position. but I was only able to view that on my PC. The gaze functionality does work fine in the OSVR version though, it's just the positioning that seems off.
2017-10-02 06:16:22 +0000 UTC
Thanks for the feedback great points. You can recenter the camera with the spacebar. I'm working on a universal gaze based recenter option with our programmer, but it wasn't going to be ready for this build.
While buttons and the like will be appearing later on down the line, the POV series is painstakingly designed to be completely hands free, which aside from the recenter it current is.
We have been working on a reticle (the little dot) for the center of the screen when making selections, since yea I get that it can be hard to line up without it, but the current version doesn't line up properly with the actual position it should be in, so putting in what is ready wouldn't help too much, but it is still in the works. Good eye catching those things, we just need some time to get them implemented properly.
VR AnimeTed
2017-10-01 02:57:08 +0000 UTC
This is pretty awesom, however I'd like to make a few suggestions: 1. currently, the camera is based right on the floor in the center of the playspace, where I don't believe anyone is sitting, I'd recommend wither a button on the wall, which places the camera at the current intended location, or fixing the cameras location to the playerhead completely. 2. it can be slightly hard to find the right point to fixate on, when attempting to change positions/characters, I'd recommend a little dot in the center of the screen, that appears when looking near the options.