We're using AI to...
No, we're not using AI, but it's more complicated than a series of if/else statements. The plan is to go deep into the NPC behavior tree for part 5 and make it a bit more elegant than it was before.
Each behavior has a weight attached to it. Various behaviors are available in different NPC states, and the chance for each behavior becomes weight/total. Still making decisions on the mechanics but once they are set I'll make the full tree public so it's clear what the NPC's can and cannot do at various perversion/resistance levels.
The_Netox
2023-10-27 10:31:51 +0000 UTC