XaiJu
ParasiteInfection
ParasiteInfection

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Non-update + talking about part 3

Not really 'feeling it', if you know what I mean, this past week so I didn't do any writing because it will probably turn out really bad.

I was going to make part 3 an open area but I changed my mind, it's going to revert back to mostly the original linear research compound. No new mechanics will be introduced, I think I'm done adding new mechanics now it's just a matter of getting everything that's on the table in working order. The only thing left is the plant parasites but I'll wait until part 4 to add those in.

Comments

hi , ok . You wanted to make a little spacestation opean area for the ship attack ? why not , the linear one was good because it give a nice progress of event . ( you had infected mall , got a army of werms and followers and you re go fighting but failed at end and lost yourself . ) If you keep edit that's way , i like it . A little more open area for this part of story would be cool too . Like the act 1 when you need to infect and progress by chaining event to reach the next part. But the part of scenario who you re not infected and you re going on the antari complex , what you will do for this alternate path ?

Mr Allaria

Oh i was rly anticipating the new mechanics and plant parasites cuz current ones are getting old but i can tell its hard to add new mech and coordinate it with everything.

That's fair enough, it's almost a mirror of certain Final Fantasy titles where it goes Route -> Open -> Route -> Open or similar. Switching between gives enough of structure and openness to players in alternation that we get to be fed up with enough of each as we go to keep the overall interest up :)

ExDee

Can't wait for the plant parasites!

om

Wow there is going to be a part 4 eventually; awesome. Thanks for the update and comments. Also part 3 is still cool the way it is, i have no problem with it

FireRush


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