2.31 Proof of Concept
Added 2018-05-16 04:38:14 +0000 UTChttp://www.mediafire.com/file/kdtqjiv7u55869k/Parasite_Infection_2.31.rar
Altered part 2 Julie, Jessica, and Sandra with a new system of infestation
- Rooms are now objects that have their own variables. Rooms can be infected. An infected room has a 60% chance to infect the occupant during the day.
- Direct infestation will now be % based on target resistance and main character ability.
- Rooms can be trapped with multiple parasites. Additional parasites cause % success chance of stealth infestation to increase. Also, more than 1 hole may be infested. Chance of multi-hole infestations has diminished success. For instance, if you use 8 werms it's an initial 80% success chance for first infestation, then 40% chance to infest the next hole, then 20% chance for the third. To be honest it's not that important yet but may be in the future.
- Since tons of werms are needed, they now birth after 1 day and will asexually reproduce from every orifice. I'll put in a better system for werm collection so that parasites get rounded up during the wake sequence.
Near future plans:
- NPC's will take actions during the middle of the day when you are doing stuff. Their actions will be random at first, but once they are infested with a choker parasite you can give them instructions via sex to stop their random behavior.
- NPC's will, under certain circumstances, be able to force you to take specific actions if the situation is reversed.
- Infesting an NPC with a werm in the brain will cause different behavior but you will not be able to control them.
- Biosuits and other items/encounters will modify % chances for success.
-------------------------------
Overall I think this is a good foundation that has a lot of potential to expand on. It feels like actual progress.