Weekly Update - 23 September, 2024
Added 2024-09-23 02:00:03 +0000 UTCHey everyone!
We're rounding the bend into the last part of September, here. I've written another 10,000 words this week, bringing the total for chapter two to 45,000. This puts me partway through the Hermes and Hekate group scene, which has been interesting for a number of reasons. Structurally, it's not so different from the Pyri and Alekto one before it until the end, when PCs who have indicated they're poly and are in a relationship with one of them will have their first opportunity to express interest in being in a relationship with both of them.
(If the PC is not poly to begin with, no worries. It won't even come up.)
That doesn't, of course, make it immediately happen, but it's one of about two opportunities there will be to get onto that path through the game. And, of course, in the event the PC is poly but does not want to be in that particular poly relationship, they can close off the option as well, and remain in a mono relationship with the character whose route they're on.
Anyway, here's hoping I manage to handle it in a way that feels organic and right for the characters.
I'm hoping to make a pretty reasonable chunk of progress next week as well, because next Monday will be BIP day, and by then I'd like at least some of the PC's scene with Hades and Charon to be done as well. But, we'll see. I can only write as fast as I write (and as circumstances allow, and those will include visiting family, so my attention will be a bit split). As always, we'll see how things go.
I'm also starting to look back into Twine formatting and the like. Not because I have a particular desire to switch to making Twine games, but because I might like my next project to be something I can keep Patreon-exclusive for as long as I want, and CoG (my publisher) has rules about how long I can keep my content only here. So I'm thinking I might write the game simultaneously in two different formats, as both an exercise in learning another way to code and so I can keep a BIP version here for as long as I want without making it public.
Right now I'm only noodling around with it, but we'll see. I'm pretty pleased to note that on the days where I get planning done for the new project, I actually get more writing done for Blood, too, usually. Like growing carrots and onions in the same soil.
Anyway. That's what I've been thinking about this week. I'll be back here next week just before the BIP drops. I hope you all have a great week between now and then.
Comments
You know, I wasn't actually thinking of *publishing* in Twine, because if I do that I can't publish with CoG, but... I don't know. Conventional wisdom is it's much better to publish with them because the audience is so much bigger, but maybe I could try self-publishing on itch.io and see how I do. Something I'll have to ponder.
Jess
2024-09-23 03:41:38 +0000 UTCExcited for the idea of twine game as that format allows saves throughout the story π It irks me about HG games that it doesnβt allow you to save while reading (having painful flashbacks to accidentally choosing a completely ooc reply and having to restart the game from scratch π€£), twine is much more forgiving about that!
Wilvarin_nz
2024-09-23 02:08:00 +0000 UTC