XaiJu
Nabil
Nabil

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Redoing Oasis - Pavlov UE5 preparation update

Hey everyone!

I hope you are all doing good,
I am very focused on the upcoming update, I've been doing some test with the map itself on the UE5 version, and i've been thinking about upgrading it with better quality. There is also a reason why I want that: when I started mapmaking I had no knowledge in what I was doing, but I didn't want to simply port a map that came out of minecraft, I wanted to create my own inside of the editor. So I used a tool inside of Unreal engine 4 called "BSP Brush", sadly this tool is not optimized at all, and is a big pain to use when you go above thousand of blocks.

So my idea is to either try to convert all these BSP brush to proper 3D models or redo the entire map with a new modeling tool that Unreal introduced, this might take some time to do but I am very motivated on bringing this quality, this will also be a good oportunity to have better texture quality (yeah even tho it's minecraft...).

I will also have to redo the lightning, and move to the new version of the CODZ gamemode (redoing mob spawner, guns, mystery boxes, lever, doors, perks, potion, zombies...)

I hope you're prepared for what's coming :D

Take care <3


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