XaiJu
YedaGames
YedaGames

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«Dance on the counter, honey, and I'll pour you one for free»

Hello! Do you like how this picture looks? This is the result of my new RTX 3070's job. I think, from the technical standpoint this is my best render so far. You better not know how much did this thing cost though.

Anyway. With the next demo you'll see a pretty significant improvement in the pictures quality. It will also help me remake all the old ones quicker. See, the main problem with Iray is the grain that's left in poorly lit areas, and you can only fix it by raising the quality threshold, which, naturally, makes your renders last forever. Even this one is only 95% finished, but since it's made on 3.0 quality, you can't really see the grain (it's still there, but barely noticeable). That's the reason why most of my old pictures have this boring, and bland plain lighting. Well, not anymore. Now Blake will learn why we Slavs have a proverb «darkness is the friend of youth».

Oh, and if you're curious where in the game you'll see this picture, it's a part of new bimbo route sequence. Bimbo Blake, and booze. You know what's gonna happen, right?

«Dance on the counter, honey, and I'll pour you one for free»

Comments

Thanks, I'll look into it, but probably after I'm finished with v0.13 or at least this demo. I'm not really having trouble with rendering speed right now, and managed to make a lot more pictures than I need for now.

Yeda Games

I found this that seems to be for using OIDN with Daz. Can't test it because I don't use Daz. https://www.daz3d.com/forums/discussion/334881/a-i-based-open-source-de-noiser-for-daz-studio-pc-and-macs

Wild Bill

That sucks. With OIDN a 50 sample render can look better than a 1000 sample render without. Not that I'd ever suggest going that low for anything other than a preview, of course, but it illustrates the difference it makes.

Wild Bill

Daz’s own denoiser is so atrocious it’s not even worth talking about. I use the nominal luminance filter that fixes the obvious grain, and makes the renders about 50% faster. I also have a Topaz Denoise tool, but it works very poorly with weak lighting, and those pictures are naturally the biggest problem.

Yeda Games

You're better off using a denoising algorithm rather than just running the render forever. Some images they don't work on, but usually you can get away with a small fraction of the render steps. Does Iray not have one of those? OptiX? OIDN?

Wild Bill


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