XaiJu
DroidCartographer
DroidCartographer

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Foundry Integration Update - with Standalone maps!

Dear Foundry Users! I'm releasing a new version of Foundry integration modules. Thank you so much for waiting :)

In the new video tutorial, I will guide you through module installation and explain how to use it.

Foundry V12 notes

Due to Token Attacher compendium JSON import issues, prefab compendiums (modular maps) are only working properly in DnD 5e game system. In all others, DC Importer is not working properly at the moment, resulting in empty compendia. To compensate some of the loss, I had duplicated all Starships as Scenes - but you will not be able to move them around.

I am working with my fellow developer to fix it or find an alternative to Token Attacher.

For the best experience I recommend using my modules with Foundry V11, but now at least some content is available in V12 (DC-Maps is fully compatible with V12)

Foundry modules 0.4.0 changelog:

I had made a new module - DC-Maps!
All non-modular maps will be put into this module. Here is what's inside:

-Droid Factory
-Forest Village
-Georgia-class
-Imperial Outpost
-Underwater Lab
-Desert Palace - Full (Warning - it's really massive and can cause performance issues
-Desert Palace - Cropped (Containing just the Jabba's palace, no heavy performance impact)

All the starships made so far were also duplicated into this module as scenes, with space background.

I'm planning to frequently update this module. There are so many cool maps waiting to be integrated! We had streamlined the process to speed things up.

DC-Starships update

What's integrated in this version -

-Freighter - V21 Haulcraft
-Medical - V21 Haulcraft Medivac
-Military - V21 Haulcraft Dropship
-Freighter EML850 - Regular
-Freighter EML850 - Diner
-Freighter EML850 - Party

Foundry V11 and V12 Installation:

DC-core manifest URL: https://www.dropbox.com/scl/fi/trphikt8lm4ryyfq54299/module.json?rlkey=3eipe0a60scosuuo1q5il94fv&dl=1

DC-maps manifest URL: https://www.dropbox.com/scl/fi/37c81xkonbs8tvest2irr/module.json?rlkey=38xls9ct3ft3v37agrq36nutj&st=zdmf6ys7&dl=1

DC-starships manifest URL:  https://www.dropbox.com/scl/fi/ep6vfg6591c1ai8tcda4q/module.json?rlkey=pur62vff5qs2j8tvs0uyrdujg&dl=1 

DC-maps-modular manifest URL: https://www.dropbox.com/scl/fi/i7dsmmpjysnb9y60jw7ys/module.json?rlkey=fj5mwxllx4qbfgp5t9tsi8yz0&dl=1

When suggested to install all dependencies automatically, press yes.
You may need to manually search and install some of them.

After enabling the modules in your game world, just create a scene with grid size 140, and drag and drop actors from compendia into the scene.

If you encounter any issues or have suggestions - let me know in the comments or contact me on Discord!

Dependencies: Levels, libWrapper, TheRipper93's Module Hub, Token Attacher, Wall Height


Foundry Integration Update - with Standalone maps!

Comments

I just imported all the modules into my foundry (v12) but about half of the scenes are missing the maps files themselves. I had to relink the background image and level tiles manually. I followed your video. Do I need to re-import the whole thing or did I do something wrong? Edit: As well, all of the modular compendiums are missing their contents except for Cloning Facility and Imperial Corridors Edit2: NEVERMIND, I was attempting to import the V11 compendiums without realizing it. Imported the correct v12 compendiums and everything seems to be working.

M. Tate Pultro

likewise for me. it looks like the lower levels on certain maps are all missing their tiles. walls and lighting appear to be importing normally E: nvm, i had the wrong version installed! would still love for the panopticon to be ported into V12 though

lionskrike

Im having trouble getting this working in v12, a bunch of errors when importing and all the levels are messed up and missing assets

Full Metal Jew

Fixed :) Thank you for pointing out!

DroidCartographer

hi, i think you accidentally swapped your links for the modular maps with the starships

lionskrike

Super excited about this! Though you said it is unsupported right now, I did get a few of the modular map tiles to work in V12 in the SWSE system. I'm excited for the full V12 to roll out! Great stuff!

John Edmund King

Understood, will try to replicate the problem and find a fix :)

DroidCartographer

I've got a little problem with your Foundry V12 maps. If I open one of youre great maps as a scene and hover over some buildings, they disapeare and no background is there, just grey tiles. If I don't hover over them, they are back. Is there something about to check in the scene options or in the modules themself? I was looking in the web, but no hints or anwers were there. Maybe you can help me, please. *Edit: I fixed the hover problem, but the background images disappear if i put a player token in the diffrent levels of the Map.

SEVDELTA07r

For now, I don't know, it can either take a month or several months. At least we had found what is broken. Once I understand how to bypass or fix it - I will make an announcement.

DroidCartographer

Very nice! Will the full V12 integration take long?

Fabio

This is incredible. Thank you

Jordan Rheinish

Awesome! Thank you!

Kakeman89


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