XaiJu
Akanoes
Akanoes

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MOAR COMBAT!

 What's been done?

Alas, no new build yet =<. Apologies for that, we are working hard to get it to you guys as soon as possible though! Which (if life doesn't kick us down again) should be this month =D.

Now what have I been up to exactly? Mostly combat  stuff, made a new dev build so it's easier for me an Newman to test out the new stuff. Some preset enemy groups and full control over the items and levels without needing any code. And it's already paid off, with the introduction of Big bro's I noticed some new issues. When sprites overlap the enemy selection crosshair would go to the wrong place and apparently the enemy attacks weren't stuck to the sprite's layer but were on top of all sprites.. Which didn't look very good.

I ended up rewriting how the selection icon and enemy attacks work. The selection icon used to work through the tooltip function but for some reason when the sprites overlapped it wouldn't properly apply the transforms putting it in the right place. I switched it to the (un)hovered function and it works flawlessly now. As for the layering issue, I used to have the attack images generated within the attacks function, but that would run after the layers are set up and this cause it to show on top of all sprites. Thanks to Empish (Elaine) I switched it to their for loop in the screen itself with just two lines! Yay =3


What's next?


Personal shit
I'm still trying to find my work groove.. The last month of March was a bit tough on me cause my mom got some bad news and I was unable to focus on anything that week.. Early April we got an update and while it isn't as bad as it could be, we still don't know how bad it is exactly.. So my stress levels are still quite high, but hey, at least I can get some work done again, so it's something! Not much drawing though.. Cause I end up feeling guilty for not working on the game xD


Soon™,
A bouncing Akanoes

MOAR COMBAT!

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Akanoes

Soon™ XD

MUPLUR


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