XaiJu
ATHGames
ATHGames

patreon


UE Game Test Demo Release

https://mega.nz/file/TaIBHQyI#imGs9a0uvqTkrjyzqnAUvbxtrpCELJSYINNGNYuLGkw

As of now, it's only for Windows. I will try to figure out how to get working for other devices later on.

This is only a test demo (I don't even have a working title for the game yet), so it's mainly just to show the basic gameplay and features that I have working so far, and things currently in the game are likely to change. If you've played Slay the Spire, you should know how the game works, but if you haven't, the first thing you do is click one of the nodes that are connected to the node you where previously at to make your way through the map towards the final boss. Each node has a symbol on it indicating what kind of encounter it is. It's not too complicated, but if you have any questions about how things work, let me know.

I'd also like add a list of some things I'd like to add in the future:

More growth: As of now, the character can only grow at the end, and I haven't figured out the best way to get the different character sizes into the game yet. But of course I'd like to add more breast expansion, ass expansion, giantess growth, and more to the character.

More characters: I only have the knight character available at the moment, but I will add more in the future, like a mage, rouge, barbarian, ect.

More enemies and enemy types: At the moment, there is only the basic slime girl enemy, but I'd like to add more like bigger slimes, a poison slime, and a slime queen as the final boss of the area. As well as other enemy types for different maps, like pirates (and their big booty), or some mischievous fairies or goblins.

More cards and abilities: The cards in the game currently are just to show some of the basic features that I can add to them at the moment. Also, I'd like to add more abilities like the slime split ability (that was pretty tricky to get working). But I'd like to add more, as well as some at become available after your character grows to a certain size, or that scale in power as your character scales in size.

More events and cutscenes: It was a bit tricky to figure out how to get the cutscene to play at the end, but now that I have that, I think I can add more to other events.

Please give me some feedback on what else you would like to see in the game, or if you think anything needs to be changed. Also, please let me know if you encounter any errors.

Comments

So I just tried it and I do really like the feeling of it being like Slay the Spire. I do love the idea of the first area feeling very beginnerish of having it be like a group of slimes and I do love that you have a plan for stuff down the road for classes, enemies, etc. I would love to see what is coming later down the road for this. I feel like one thing that would be good would be to have the card that heals you by 10 and gives you 10 block to have that be an exhaust card since that is a really good card. But other than that, the game was great.

Haheheb Hehehe

it runs most games fine, and as for a "particular part" it literally started the moment i opened the game.

that blue flame guy

I've tested it on my computer and it doesn't use much memory at all. Is there a particular part of the game where this happens? And does your computer usually run games well?

ATH Games

maybe do something with the graphical settings because despite barely anything even in this game, my computer fans start running really loudly on this

that blue flame guy

I like the game, I didn’t find any problems

JD

Difficulty is fine.

Zerberus

Bloom War is still ongoing, and I still intend to finish it.

ATH Games

Is Bloom War still ongoing? Or is this the new focus? Sorry i'm a bit behind in updates?

Michael Arias

Love the demon just a thought on classes maybe instead of making a new character for things like barbarian maybe it could be subclasses based on the choices/transformations the characters go through just thought id suggest it to save time on character creation

Some guy with a ray gun


More Creators