XaiJu
unseenharbinger
unseenharbinger

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Never Skip Foot Day 08

  

During the last days I finally stepped up my foot-game (:D ...anybody?) and experimented with displacement-maps for realistic  wrinkles on the soles. However, the usual methods are far too hamfisted  and imprecise for my purposes, especially since you can only see the  effects of displacement maps once you render the image or use the  obnoxious iray-preview. Instead I used blender to turn those  displacement maps into actual mesh, which I then smoothed out and  tweaked until I got a satisfying result. Unfortunately, this means  turning a rigged figure into a static one and also increasing the  resolution to a point, where only the foot turns into an 80MB .obj file.  But the results are breathtaking and the size of the wrinkles is  absolutely incredible when compared to a regular human.

I  also "coated" the foot with an additional geometry shell to simulate  the finer imprints with a tileable texture, since no regular bump/normal  map would be sufficient at this scale unless you want to use a 100 000 x  100 000 px Image and set your PC on fire.

Go follow me on Twitter: @UnseenHarbinger! I tend to publish WIPs and other stuff there, which I don't tend to upload anywhere else (because I'm lazy). 

Disclaimer:  The  story, all names, characters, and incidents portrayed in this   production are fictitious. No identification with actual persons  (living  or deceased), places, buildings, and products is intended or  should be  inferred.

Never Skip Foot Day 08

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