I simplified it a bit (so that rotation is done on an object level)
[attached]
tut https://youtu.be/akacnNMPK8M
CGMatter
2022-04-22 13:14:12 +0000 UTCCGMatter
2022-04-22 13:12:27 +0000 UTCEd Tannenbaum
2022-04-21 22:28:59 +0000 UTC