or blending between 2 animated noises back and forth
CGMatter
2021-09-14 14:52:30 +0000 UTC
not sure how to do it with ocean modifier but in general yes: instead of an ocean modifier use displacement modifier (or material displacement) driven by a noise texture. You can then use looping methods that work with noise to make the ocean loop (like rotating the texture coordinates by a full revolution etc)
CGMatter
2021-09-14 14:52:15 +0000 UTC
This is so great, thank you. Any chance you could make the ocean loop seamlessly?