Here’s the next animation update! Unfortunately it’s only been one month since last animation’s update, so render progress wasn’t as plenty, but it’s chugging along!
At least with this update, we got a good bit of the nom scene in, even if it’s only half of it. It should also give you a decent look at the new saliva simulation I’ve experimented with. I’m hoping to include it for more of the internal mouth shots, though it’s quite a bit heavy to pre-calculate and render, so it will probably only be used in selected scenes. I had expected that the new workstation’s Threadripper would help with that, but sadly that new PC will probably be in limbo for another time. I’ve filled an RMA on the system, as apparently putting in replacement parts would’ve voided some of its warranty. So now the huge crate is going back to the PC shop and they redo the system from scratch. Oh well, guess by the time it’s arriving, the rest of the first half of the animation will be rendered anyway. :’)
Speaking of which, I’m planning to get back to animating next week, as I want to animate at least one or two scenes of the rooftop battle before releasing it, so fingers crossed that I have a new playlist either mid-June or the end of it. I think by now the rendering has also caught up enough to slowly tackle the rooftop fight, of which Disregard has already animated the intro, three cheers for him!
Note that I’ve also planned to finally announce the project publicly in likely a week or so! Might be a good idea to poke my sound designer and composer to see how far they are. Apologies for the sound of these previews still being mostly missing. Usually it's something we tackle last, so it will probably remain as rough as it is until the final stages. D:
Big sorry again for the render trucking along so slowly in the meantime, but I’m anticipating that with the next update in June, the first nom should be fully rendered!
KawaruAlienShibe
2025-06-04 05:25:26 +0000 UTCAnOrdinaryWolf
2025-06-04 00:38:03 +0000 UTC