Here's an animated snippet of the throat, mostly to test how materials and such look in motion! This time the camera is a little further up and closer to the back of Zoe's mouth, with her stomach being a little further below!
Unlike the old throat model used in all previous animations, this one uses a complex SSS shader that simulates light translucency. Specularity and reflections have also been revamped to give a slick and fleshy appearance. The goal was to have an aesthetic look, rather than a realistic one, as internals often tend to look uncanny to me when approached with ultra realism.
Best of all, this shader and overall scene is incredibly efficient, with a single frame taking just a mere second to render at 4K resolution. Now if only the other scenes would render this quick! C':
CakeInferno
2017-07-12 02:05:12 +0000 UTCCakeInferno
2017-07-12 02:03:57 +0000 UTCCakeInferno
2017-07-12 02:02:38 +0000 UTCTesla-The-Tiger
2017-07-11 14:27:03 +0000 UTCCownugget
2017-07-09 03:19:27 +0000 UTCCakeInferno
2017-06-30 18:59:21 +0000 UTCCakeInferno
2017-06-30 18:58:43 +0000 UTCCakeInferno
2017-06-30 18:58:39 +0000 UTCWatts
2017-06-30 15:57:22 +0000 UTCDelnory
2017-06-30 13:07:45 +0000 UTCMircea Kitsune
2017-06-30 12:57:01 +0000 UTC