With the next RAADD animation likely taking place during rain it was probably obvious I'd be working on a new, improved wet fur shader for Zoe. The first attempt on that was when the character was first introduced. By now my knowledge of using my renderer has increased significantly though, which means that things are going to look a lot fancier!
The clumpy look is mostly achieved by significantly increasing the root thickness of her hair, darkening the materials does quite a bit as well. Fur specularity is fairly limited with the renderer I use, which is why it's only used slightly. I might find a better method later on, for now the shader looks believable enough!
CakeInferno
2017-05-10 14:53:43 +0000 UTCCakeInferno
2017-05-10 14:53:31 +0000 UTCCakeInferno
2017-05-10 14:52:57 +0000 UTCCakeInferno
2017-05-10 14:51:43 +0000 UTCMircea Kitsune
2017-05-09 12:31:26 +0000 UTCTakenBack
2017-05-09 12:30:11 +0000 UTCFatMMD
2017-05-09 11:34:58 +0000 UTCCoonsie
2017-05-09 08:08:14 +0000 UTCcorporate banana
2017-05-09 07:51:44 +0000 UTCZoey
2017-05-09 06:01:16 +0000 UTC