This is the official download for Exilitay Realism v1.03 (.zip file below) This is only available for Swimmer and Swimmer + Tier
Since early access testing, I have changed some things, I will briefly show you here.
However, if you haven't already seen the big changes I've made in this update, then check out the public preview post here: https://www.patreon.com/posts/exilitayrealism-116008315
Exilitay-Tone Custom Tone-mapping now has richer colours and darker tones and looks more unique overall. The other tone maps have stayed the same. Let me know if you want to see more tone-map presets in the next update.
Note: Uchimura & Exilitay-Tone use custom tone-mapping and can be customised in the tone-mapping tab in the Pure App (in-game)
I recommend leaving them to the default values, however, if you know what you're doing, feel free to experiment. 
I managed to fix an issue with reflections, which the cause was my Exposure LUT table, this has been resolved, so reflections and exposure will look more realistic, especially at night.

This is also a comparison between the eye-like & camera-like exposure

Advantages of Pure LCS:
More realistic world lighting & shadows
Darker and richer in tones & colors
Reflections & light bounces off cars are more realistic
Disadvantages of Pure LCS:
Sunblinding & Godrays have less control
Lighting may be too dark sometimes
Still fairly new to Exilitay Realism, so not as polished as Gamma
Advantages of Pure Gamma:
Light emissives & glare is more visually pleasing
Reflections, Sunblinding & Godrays are more aesthetically better-looking
More visibility with Gamma, especially at lower sun angles
Disadvantages of Pure Gamma:
Colours & tones are more washed out/dull compared to LCS
Reflections, light emissives & glare can be too exaggerated sometimes
Ambient / world lighting isn't as realistic as LCS 
As I said, lighting is more realistic in LCS; however, in my opinion, I prefer the look of the actual GodRays in Pure Gamma. Sunblinding in the first-person cameras is drastically reduced for more visibility.
I'm still working on Sunblidning, and I hope to add some customisable sliders in the UI in the next update :)
Pure LCS:
Pure Gamma:
Since I changed the Exposure LUT, this has had a positive impact on reflections; it's been changed since testing. I'm still not 100% happy with the reflections, and I'm going to focus on improving this in the future v1.04.
Default:
Exilitay-Spec:
Shiny:
Hasn't been changed much, but I have lowered the bloom since the previous update, as a lot of people were suggesting this.
It's quite hard to see the difference in these photos, you'll be able to see the difference more when you change the presets in-game.
Default Glare:
Eye-Like Glare:
Camera-Like Glare:
Color Grading is new to Exilitay Realism, so test them out, let me know what your favourite one is, and if there's any I should add in the future.
Neutral:
Warm:
Cold:
Spicy:
Cinematic:
If you have any questions or need help, please ask on my Discord Server. You can open a ticket, and I can support or you can ask in the help channel :)
Make sure you're following the Install Instructions, which can be found once you extra the .zip file. It's a very simple installation, but please make sure you have the most updated version of Pure & CSP :)