XaiJu
crushstation
crushstation

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Monday transparency report

Hey guys!  Since last week’s report, I have:


Finished the remaining art specs
I finished speccing out the remaining outfits required.  Our illustrator lovely Victoria is working hard on making them beautiful for you 🥰


Wrote the unwritten small scene
I wrote the scene I wanted to add, where the heroine can voluntarily get in touch with the Malaysia station chief if she accidentally left nudes on Max’s phone.

It’s a small scene – just 240 lines of code – but there are a few different dialogue choices and I’m actually kind of pleased with the execution and characterisation.  I feel like the station chief isn’t a pushover, the heroine isn’t a doormat, and the outcome is kind of clever – or, at least, not what I thought would happen when I sat down to write it.  It’s okay!


Added the quest log
I’ve always wanted a quest log, and all CRPGs have them.  This week I added it!  I know nobody is playing Female Agent for the UI, but I did my best to make it not annoying to use (e.g. there are tastefully animated quest update alerts, a notification dot on the character sheet reminding you where to click, and the character sheet opens automatically to the quest log in this context – saved u a click).

When I populated it with actual quests and played through, it really did seem to add something?  It was satisfying ticking off quest objectives, and the log itself felt like a “story so far” reminding me of key events.  It’s also another place to execute (pithy) storytelling – I can use it to restate or summarise complex plots in tighter language.  (I know this sounds really boring, but think of it this way, it means characters on screen can now spend more time dicking down the heroine instead of explaining the story.)


Worked on scene edits
People say I spend too much time on this, but it’s the hardest work and it’s what makes it good?  (Or, at least, as good as it is, I wish I wrote better. ☹️)  Anyway I’ve been doing some good work punching up multiple scenes, and making them a bit sharper and better IMHO.

Sometimes it’s not obvious to me why a scene isn’t working the way I feel like it needs to.  For fun I asked ChatGPT to help me, but specified it had to do it in the style of a disappointed memo from David Mamet.

😭 Harsh but fair 

(I just did this for a joke to amuse myself one evening, but it actually was pretty helpful.  Thanks robot, not everything you produce is useless skibidi brainrot, just most of it 🤖)

Okay, that’s the weekly transparency report!  I’m frazzled now, but I will get straight back to work tomorrow morning.  ☕🦀

Comments

Crush: give us a date for a new version. Maybe you won't quite make it. But set a goal. What will it be? Another 2 months? 4? Edited to add: I decided to give up. Hope you finish the game at some point, but after more than 5 years, it is enough.

Rolls1

I wouldn't be so quick to suggest to people they just drop their Patreon support. We want more people to support this project, not less. The way it is, I imagine Crush must have a hard time recruiting new backers. People are throwing tantrums because it's been nearly a year with no new content. I'd rather them blowing off their steam in the comments rather than backing out.

Beeri Shahar

Wow, so much negativity in the comments. I understand, that it's taken a very long time and we still don't have a release date, but the game is good, it deserves praise. The donations are optional, you don't have to pay and be spiteful, you have the option not to pay. I have to admit I was tilted myself some time ago, but then I realized, that this it Crush's speed and style, it won't change because I want it to. He writes at this speed and produces good content, this is the best game in this specific genre. So the problem is in us wanting more content faster and it won't happen, you have to accept it. I thought about ending my support and decided against it, as I still want this game to succeed and have more games like this. But you don't have to pay, support is optional. Just accept that it's gonna take a long time, find other games to play, other interests.

One of billions

Made my annual payment to check on progress and... surprise! Still rewriting the prologue! CS adds a quest log, because this is a thing games have. Wonder why? Because games give their characters THINGS TO DO. Goals, objectives, tasks. Something more than serve drinks, fuck boss, party. He moans that the agent is too passive. Wonder why? Because her mission is to go topless in a club and WAIT. That's it. She has nothing else to do. No reason to be active. So maybe a quest log will help him understand why he has permanent writer's block. The agent should be fighting to keep her job, for a start. Escalating demands from management. Escalating demands from customers. Rivalry with bitchy, spiteful girls. Competition from another club. The crime syndicate, corrupt cops, other spy agencies. Conflict, drama, tension. Stories. Choices. But no. Better to polish the optional training mission written sometime before COVID.

ultimate_elephant

Slowly i have enough of this shit. Two Years. TWO FUCKING YEARS OF NOTHING. Hell, i believe Star Citizen will be finished before we get to see a fucking playable version of this game.

Sarah Forster

The story of Ahab searching for his white whale for a whole year is posited as a lengthy time for an epic tale. That is 12 months less than the time taken to update this game so far, and the analogy appears somehow apt, both for us that are paying andseeing this go on, and you creating this, as Ahab, endlessly seeking your white whale of something "finished"

Beerbatty

So excited for next update. Sounds like its going to be really fun! Hopefully soon!

3uliusG33zer

I liked the memo, reminder me of a pre Man of Steel Perry White (or way the Mafia speaks in to many movies). 😆

Iseniell

As its been almost 2 years since the last playable version im pulling my support from this project until something tangible is released

Reed Luster


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