XaiJu
crushstation
crushstation

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Cool new feature

Dice rolls are a key part of the game.  Previously they were hard to implement; the code to add them was clunky, and they had to be incorporated into the main passages every time, so we knew we wanted to change how they worked.

Last week, as a team, we designed a new way to use dice in the game, and this week our new freelancer Osman coded it for us.  

You guys paid for Osman, so here's a sneak peak of how dice rolls will work in the next release – no longer buried in the code, but rolled right on top of the game UI, like you're playing Dungeons & Dragons!

Rolling dice is one of the most significant and engaging parts of most tabletop roleplaying (and board) games: since before recorded history, humans have rolled dice to make their games better.  I'm excited to add this cool new feature to Female Agent, which will not only make gameplay more engaging for you but content creation faster for us.

Secret feature: you can roll the dice by clicking the "throw" button, or if you're a pro user you can click-drag/swipe and throw the dice in the direction and speed you prefer.  (The dice have their own physics.)

Cool new feature

Comments

Let me rephrase: it's not a matter of how the dice roller looks or feels. I personally do not want *any* dice rolling across my screen in any capacity. I'm fine with just being told the result.

hornguy6

That's definitely technically possible! Let's see how it feels in the next version.

Crushstation

Will you include an option to turn the animation off? While I like rolling dice in real life, for me personally I'd be distracted by it rolling across my screen. Too much motion, too many literal moving parts for me. I'm sure I'm not the only one who would feel this way (though by no means a guaranteed majority).

hornguy6


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