XaiJu
crushstation
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Sprint 009, day 9

Sprint plan | Trello 

I was hoping to finish this sprint and get a new version out today, but being sick last week cost us some time.

4 more tasks were completed today:


Zero Arousal
[T21] in particular was pretty interesting, because the way it's executed solves a design problem that existed from the very first prototype: what happens if you get to the sex scene and the heroine isn't turned on enough to have sex?

We tried a range of solutions in the past (including "they just repeat the makeout scene infinitely until the NPC finally makes the dice roll").  

This latest solution feels like the right one, though.  Here's how it works: Max's arousal is hardwired into the scene (this won't always be the case, but it works best for this scene).  The heroine has a number of opportunities to become turned on during the scene, but if it gets to the point when the foreplay's over and she isn't turned on, she gets to make a choice: end the date, or resort to a BJ instead.

Based on dice rolls, the BJ scene has three branches:


How does this all fit into the big picture?
Most players won't even see this part of the Dubai scene.  But what's important isn't so much the content as the design.  

The game needs a robust, repeatable system for handling "arousal fails".  So – like the rest of this scene – the things we're creating now are templates for all the future sex scenes in the game.


Okay everybody, that's it for today.  Next update is tomorrow, stay alive until then!

Sprint 009, day 9

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