Hey everybody! Writing day today. I'm behind schedule on the bed branch (which I wanted to finish by Sunday), and I realised that I'm spending too much time trying to make the writing polished and sexy.
Tomorrow, I'm just going to blast through the remainder of the scene using plain language, e.g. You straddle Max, not You wrap your long legs around his hips and gaze into his sword grey eyes. That should help me get the scene releasable, and we can improve the language later.
I want to say a quick thank you to everybody who's participated in the Green Screen Teardown on Discord – there have been some great insights, and the high quality of the ideas and the discussion is very exciting to me. I feel like we're on the verge of something special with this process.
Yesterday hornguy6 raised a very important point in the comments – this scene has taken a long time to produce, so how can we speed up production of future scenes? The quick answer is that the first time always takes the longest – because you're learning how to do it as well as doing it – so subsequent scenes should be faster.
This is a critical issue, so I do want to go into a more detailed answer soon. I plan to use the sprint reports to do some analysis on how time was actually spent in producing this scene (e.g. how many weeks were spent designing it, building prototypes, developing the SURPS rules, etc) and also reflect on the best and fastest way to write and produce scenes. Watch this space for more info.
Okay, that's it for today because I want to get an early night and really hit it hard tomorrow. See you then!
squarenuts
2020-02-26 02:18:50 +0000 UTCJumpy James Johnson Junior
2020-02-26 00:50:32 +0000 UTCEnrico
2020-02-25 20:56:41 +0000 UTCEnrico
2020-02-25 20:52:35 +0000 UTC