XaiJu
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Sprint 007, day 8

Sprint plan | Trello

Hey guys! Today I worked on writing task [T10] Afterglow scene.  You may have noticed that the sex scenes currently in the game end abruptly:

To me, endings like this steal something important (and sexy) from the sex scene: the heroine's reaction to what just happened.  It doesn't need to be an essay, but I do want to know how the agent feels about fucking a guy she just picked up in a club, on camera, for the third night in a row.

The reasons we haven't explored this so far are:

Both these problems are addressed in the new sex scene structure.  (a) is solved by making the scene more tailored and interesting – so there are more things to react to.  (b) is solved by the new feature where, right at the start, you tell the game how your agent is feeling about the scene.

So today I took a first stab at adding some tailored reactions to the scene.  I'm pleased with how it's working out.  :-)

That's all for today.  The sprint ends tomorrow: I'll publish a new Alpha version to Operators+ for feedback.  There's still a lot to do so I'm expecting tomorrow to be a very long day.  :-D  But I love it!  See you tomorrow, guys!

Sprint 007, day 8

Comments

She's <b>pretending</b> to freak out about losing the deposit on an AirBnB, because she's <b>playing a character</b> who's renting an AirBnB.<br>The guys she's fucking don't know it's a safe house.

Jumpy James Johnson Junior

There's a balance. Using stats is good but it's hard for the developer to predict how everyone reads the stats. One example is if you're too submissive or good in some games you get raped. But what if my perspective was she's a strong woman who decides to be a sub in consenzual sexual situations but in the rape situations she would fight back? There's a balance between stats meaning everything and stats meaning nothing

Kurt Wagner

Current version of the hotel date starts with the agent thinking about her upcoming date and the player picks one of the four options (satisfying the B part of the above equation): * (Promiscuous) I hope he's good in bed. * I'm always like this with guys I find hot. * I'm only doing this to hack his phone. * This is good practice for Bangkok.

Toadsith

100% agree. It always felt weird that my agent, who dabbled in cocaine, would freak out about losing the deposit on a room she wasn't even paying for over something as innocent as a little weed.

Toadsith

I'm not sure I understood correctly, but you're saying we (the players) should tell in advance how the MC will react to the events into the scene that is about to start? Why should it be a good thing? I feel like I'm basically spoiling myself (the events and the fun). Why not use the stats of the MC you designed in so much detail? They should be enough to drive whatever you need.

Enrico

When you say Alpha, does that mean that all paths of this scene are written?

hornguy6

Need to be able to smoke that j with the guy

Kurt Wagner


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