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Sprint 005, day 2

Hey guys!  We had another good day on the prototype.

Lara has finished some test code for the Hero Headers.  This UI improvement was proposed ages ago by Reila over on F95zone, her idea being that each passage has a full-width header image that conveys a sense of the location:

I've always been excited about this idea, because it reduces the wall of text aesthetic vibe the game currently has, and it gives us an extra way to engage the player with the world.

I've attached Lara's test code, which has three different Hero Headers.

Each one is rendered in three styles:

Which do you prefer?

I spent most of my time today working on the Mk II scene prototype.  I nearly finished the first section, which is based on an idea of Breadloaf's: the sex scene with Max should start way before they get out onto the balcony.

Doing it this way allows us to set some flags based on player decisions rather than internal computations.  This should (a) give the player more control over the direction of the scene and (b) make the whole thing easier to write – it's more straightforward for the player to tell the game that Kate is only with Max to hack his phone than it is to write every single passage so it can accommodate every possible motivation.

Moar on this on the next dev day, which is tomorrow.  See you then!

Sprint 005, day 2

Comments

Skyfall... the other one is rather weird.

Do a poll sometime but if you don't, my vote is no filter

hornguy6

Skyfall

Tom Vyvey

I prefer "No Filter" because I love the nature of its atmosphere bth.

Tough question. Artstyle is probably the best match for the avatar, and I don't mind the transformation. Second choice no filter. I don't like Skyfall, too monotonous.

Enrico

Artstyle feels too abstract to me and normal a bit to bright and mundane. Therefore Skyfall works best for me.

Tarsos

Skyfall

Chris L

I like Skyfall too. Brings about a saturated look to everything, makes it look straight out of a movie, which I suppose is the point of it. Artstyle looks good, but not for each location. I really liked it for the cityscapes of London, but not nearly as much for the pool.

Artsyle...

Cominmouse

Skyfall is my all around favorite, unfiltered is only as good as the photos you use, artstyle is good on the London backdrop but bleh on the other two due to how much closer in perspective they are as the details get too mushed together. I like Shadowtempest's suggestion to use the artstyle filter sparingly for altered states. For agents on the hyp playthrough, the backdrop could intermittently flash to the artstyle filter as a gentle nudge to indicate unique/forced choices in situations.

arrgh112


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