XaiJu
crushstation
crushstation

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Complexity

Hey guys!  Another solid day of prototype development.

This is taking longer than I anticipated to get right.  But then – what doesn't?

The weird thing is that it's always a surprise and a disappointment to me when I get to 7PM and realise that the task is going to roll into the next day.  You'd think I'd learn, but every morning I wake up filled with optimism and excitement because the task is nearly finished.

Maybe this weird dysfunction is what keeps me going.  That and the support of the magnificent Patrons. Thanks for encouraging me and filling me with gratitude every day, guys.

Anyway – the parts of the prototype that are done are working well.  The new approach is allowing us to design much more complex narratives and decision structures than currently exist.  Here's a screenshot of one branch from a sex scene:

If we get this right, the sex scenes in the game will be complex, interesting and surprising.  I need a bit more time to get the prototype finished and into the hands of the team for review and improvement, and then we'll do our best to get a playable version out into the community soon after that.

Next dev day is tomorrow.  See you then!

Complexity

Comments

Wow, that's a pretty complex graph. If I was trying to visualise something that complex, I think I'd add some colour-coding and distinguish between branch-points based on a player choice and ones based on a skill roll.

Wild Bill

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Enrico

Making an erotic game about an agent going undercover as a stripper and prostitute without good sex scene mechanics would be like a first person shooter without good aiming controls. So take your time!

Breadloaf


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