I had a challenging day on the Sex Engine v2 prototype today. I was feeling unhappy with the way the actual sex scenes were playing out; it felt like I was getting into too much detail, and the pace was falling flat after a certain point.
But increasing the pace risks skipping over important moments (like the little series of escalations that make the buildup towards sex with someone new so sexy). And – worse – it can mean that the writer takes away control of the player character, and makes her do things that don't fit the player's vision of her. It's a tough thing to balance.
I identified the problem this morning, then in the afternoon tried a totally new approach that seems like it might work really well. I've sketched out a framework for this new approach today: I'll add it to the prototype tomorrow and see how it plays.
Wish me luck, I'll let you know at the end of the day!
Enrico
2019-09-04 09:54:52 +0000 UTCDeathfmabove
2019-09-04 06:39:22 +0000 UTCCrushstation
2019-09-03 21:32:12 +0000 UTCCrushstation
2019-09-03 21:31:11 +0000 UTCTSPCFS
2019-09-03 18:25:17 +0000 UTCDeathfmabove
2019-09-03 09:16:42 +0000 UTCDeathfmabove
2019-09-03 09:14:22 +0000 UTC