Sprint target: release 1.5 (avatar upgrade)
Days worked: 22/31 | Pomodoros logged: 184
Task points completed: 108/248
Today I coded in the new front and rear body shapes (with new shoulders) and the combat trousers and boots for each nation. Coding in trousers now takes three times as long (because they have to fit three different body shapes), but the new body shapes really do allow you to individualise the look of your agent, so they're probably worth the hassle.
Next dev day is tomorrow. My tasks right now are basically coding in the art as Victoria creates it, so the sprint reports might be a bit boring for the next few days. Unfortunately boring tasks are a part of game development.
Link to the Trello
Toadsith
2019-04-18 20:51:29 +0000 UTC