XaiJu
crushstation
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Wednesday sprint report

Sprint target: release 1.5 (avatar upgrade)
Days worked: 2/31 | Pomodoros logged: 20
Task points completed: 16/248

I finished the avatar art specs (8 task points), and also implemented  downloadable image pack code.  This will allow you to download a version of Female Agent that you can play offline, and which will load the images faster during gameplay.

Victoria and I are working closely together to make the "critical path" of this sprint as seamless as possible.  The next dev task is implementing the new ass shapes and the next dev day is tomorrow.

Link to the Trello

Wednesday sprint report

Comments

Thanks for the reply maybe I will come back in a couple months then

Quickpawmaud

The next version, 1.5 (target May 6 early release, May 20 general release), is an upgrade to the avatar. 1.6 will be an upgrade to the random NPC generator, and 1.7 will be an upgrade to the Sex Engine. 1.8 will advance the main story.

Crushstation

I was wondering what the timeline is on the main story as I just checked up on this game after forgetting about it for nearly a year and it ends in the same exact place as before. There is a lot of content but it is going backwards not forwards it seems. Not trying to be critical just more wondering the timeline on things. Adding new features is fine but I was looking forward to the actual story of the game.

Quickpawmaud

Cheers :-D

Crushstation

<a href="https://francescocirillo.com/pages/pomodoro-technique" rel="nofollow noopener" target="_blank">https://francescocirillo.com/pages/pomodoro-technique</a> :-)

Crushstation

Sounds good, keep up! :)

Offshore - Adult Games Developer

BOOTY DAY COMETH! ::champagneemoji::

vladeemer

I have to ask: what are pomos? I assume they're something like agile story points, but I've never heard them called 'pomo'.

Notalie Portman


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