Sprint target: release 1.5 (avatar upgrade)
Days worked: 1/31 | Pomodoros logged: 12
Task points completed: 0/248
"You can set ten thousand master sculptors to carve a mountain, but if you ask them to make a big sculpture of a chimp's bollocks, that's what you're going to get."
At the start of a new project you set the direction for everything that follows. I've spent most of my time so far creating a master list of every avatar clothing and art asset we'll need for version 1.5: it's surprisingly complex (and honestly a little boring and frustrating) but I'm doing it first because having it will make the rest of the sprint easier to manage. Working on it has forced me to achieve mental clarity in some fuzzy areas.
Meanwhile, Victoria has been investigating how feasible "selectable avatar butt shapes" are going to be: she's produced some concept artwork that looks great! Her concept allows three choices: square-shaped, heart-shaped and bubble butt.
Unfortunately, each shape requires changes to the avatar's hips and thighs, so implementing this means we'll have to create three different versions of almost every lower body clothing item. Again, she's tackling this first as it will have an impact on many subsequent tasks.
We'll keep you posted on how this works out – it's possible we'll have to push this feature back, or extend the sprint to include it, but we'll do our best.
Next dev day is Wednesday 13th, but I'll keep working on the asset list in my spare moments between now and then. There are 40 task points being worked on concurrently.
Link to the Trello
Crushstation
2019-03-10 22:37:04 +0000 UTCToadsith
2019-03-10 15:17:09 +0000 UTC