Sprint target: polish 1.4 Beta then release 1.4
Days worked: 18/20 | Pomodoros logged: 148
Task points completed: 106/168
I was only able to get a half day in due to work commitments, but I finished my editing pass on the Analyst path. (It's not perfect, but I'm happier with how it flows now.)
Most of the Lifepath passages just had the placeholder "HEADER" at the top of each one; I filled these out with the real location details. And I also fixed a couple of critical bugs today: the game no longer crashes in the Glasgow safehouse, or during the backstage audition at Oceana.
Next dev day is tomorrow.
Link to the Trello