Sprint target: polish 1.4 Beta then release 1.4
Days worked: 15/20 | Pomodoros logged: 123
Task points completed: 96/168
Today I started the general editing of the Lifepath. This is the process where I just play through the game and make general improvements to scenes, or the flow of scenes.
Quick example: for the Operator's first posting, it's explained that she spends part of her time pretending to be an embassy secretary, and part of her time actually out in the field handling agents. This was explained in one long paragraph, which I felt didn't do enough to bring out the feeling of the double life she lives.
So I split it into two passages, which makes it quicker to read, and also used a wardrobe change to dramatically illustrate the fact that the agent has a cover job and a real job.

I'll keep making little improvements like this over the next few days. Hopefully the result will be a much slicker and more polished experience when it releases on Monday.
I have to be at my real job tomorrow, so the next dev day is Wednesday.
Link to the Trello
Toadsith
2019-02-19 08:22:26 +0000 UTC