Sprint target: polish 1.4 Beta then release 1.4
Days worked: 14/20 | Pomodoros logged: 115
Task points completed: 94/168
There was lots of placeholder text in the Beta. Today I went through it and converted it to actual words.
I finished this more quickly than I expected to, so I took a look at something that's been bothering me for a while; the agent doesn't have a well-designed casual outfit for the post-university scenes when she's between agency interviews.
That section of the game is an important part of her life, but the wardrobe design felt lacklustre. The avatar is a key feature of Female Agent, so I wanted to fix this if I could.
I had a crazy idea that was way too much effort to actually implement: create a hoodie for each university. That would provide tailored continuity between university and agency, it felt like the right thing for the character to wear at this point in her life, and it would also just be a nice personalised thing for your character to have. But Diss created 49 universities. Surely I have something better to do on a Sunday than hand-draw, upload and code in 49 different hoodies?
It turns out that the answer is no, no I don't.

I ran a test of this with a Brown University hoodie (go Bears!), and the result was so great that I couldn't not implement it. It was a really fucking boring task but I've finished it now: hope you like it when you get your hands on it. Doing this was only possible thanks to some Illustrator colouring hacks that Victoria taught me.
Okay, I'm frazzled, I need to sleep! But not for too long, the next dev day is tomorrow.
Link to the Trello
Razgriz Gundam
2019-02-18 10:08:21 +0000 UTCCrushstation
2019-02-18 09:30:32 +0000 UTCThrans
2019-02-18 09:08:44 +0000 UTCRazgriz Gundam
2019-02-17 23:18:09 +0000 UTC