XaiJu
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Thursday sprint report

Sprint target: release Female Agent 1.4
Days worked: 10 | Pomodoros logged: 83
Task points completed: 22/154

Finished coding in the skill rolls!  One advantage a computer roleplaying game has over a tabletop version is that it can carry out quite complex odds calculations without slowing play down: for example, becoming a cheerleader takes into account your character's looks, social confidence, popularity, and many other factors, as well as her natural athleticism (which would probably be the only factor in a tabletop game).

My hope is that, in gameplay, this will lead to outcomes that are sometimes surprising but also feel realistic – like a hot geeky girl making the cheerleader squad, or a desk jockey Analyst realising that she's got a real talent for field work.

I have meetings tomorrow so the next dev day is Saturday.

Link to the Trello

Thursday sprint report

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Please add Tattoo & Piercing.


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