Sprint target: release Female Agent 1.4
Days worked: 9 | Pomodoros logged: 73
Task points completed: 12/154
Some days it's a sprint, some days it's an obstacle race. I improved the skill roll code today: in response to player feedback I added a "critical success" rule, and I improved the feedback on skill rolls so you can see if your die roll was an easy success, a narrow failure, etc. (This can be used in the future to create more complex outcomes of skill rolls – for instance, narrowly succeeding in a lie might get you out of an immediate fix, but raise your Suspicion score.)
Unfortunately, I can't move this into the "done" column in the Trello, because there's a bug in my code that breaks the game if multiple skills are tested simultaneously. I'm frazzled now, so I'll hit it tomorrow when my mind is fresh.
Next dev day is tomorrow.
Link to the Trello
Terebonkoff Game Studio
2019-01-17 09:25:48 +0000 UTCKuroppey
2019-01-17 00:37:18 +0000 UTC