XaiJu
crushstation
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Saturday sprint report

Sprint target: release Female Agent 1.4
Days worked: 2 | Pomodoros logged: 16
Task points completed: 2/154

Second sprint day!  This process is forcing me to work in a much more strategic and organised way.  Today I did some planning and design work on the relationship tables that will hopefully allow us to code them into the game more efficiently.

I had a bit of spare time at the end of the day so I rewrote the "agency job interview" scene to flow a bit better, and also allow agents whose dad died in 9/11 to bring that up as a motivation for joining the CIA.

I have some family stuff to do tomorrow, so the next dev day will be Monday.

Link to the Trello

Saturday sprint report

Comments

Thanks, buddy! It's quite a different way to work; it already feels a lot more structured and organised. The weird thing is that I experimented with a Trello before, but it never really stuck; I guess I needed the Scrum of One methodology to use the tool correctly.

Crushstation

I gotta say I bloody love the Trello link - this helps me as a patron get perspective on everything that is being worked on and understanding of where you are taking the game. Summertime Saga has done a similar mechanism on their site which has been really great at communicating the team's accomplishments. I love me some organized dev plans. Good luck!

Toadsith


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