A pomodoro is a 25-minute block of focused work. I promised to do at least 10 per week when the first funding goal was reached.
Pomodori I-XII
Moar clothes, hairstyles & makeup! I also created a cool new minor feature today, a hair dye layer for agents who have highlights. This uses transparent gradients to blend any colour of hair dye onto any colour of natural hair.
It's currently only used by agents who were Rock Chicks in their teens – I created it so that rock chicks who have jobs, or become cheerleaders, still show their highlights when they tie up their hair for work or cheer practice – but in the future this will allow us to quickly and easily create highlight colours for every agent (without having to recolour every single haircut graphic, which is how we used to roll).
This system will also support the agent's natural roots automatically growing through over time.
This is just a small new feature, but I mention it because your agent is going to find that maintaining her look is mission critical, and on this mission instead of making decisions about drone strikes and surveillance packages she'll be weighing up choices like should I go blonde and do I need new lingerie for work? Avatar customisation is going to be a big deal in Bangkok, and changing hair colour from time to time will be a part of that.
Crushstation
2018-12-19 19:10:09 +0000 UTCTerebonkoff Game Studio
2018-12-18 21:18:42 +0000 UTCFalloutbabe
2018-12-18 20:52:25 +0000 UTC