XaiJu
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Tuesday pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodoros I-VIII

Early finish (and start) today as I have a work meeting to get to. I coded in the Hobbies passages today, which allow the character to pick up some extra-curricular skills.

There is some logic built around earlier player choices, so high-achievers who are cheerleaders and study hard and work part-time won’t be able to pick as many skills here as a character with fewer demands on her time. Agents who are fully committed won’t be able to pick any hobby skills here.

On the grounds that nobody’s perfect, however, all characters have to pick a harmful hobby in a separate choice – this is how the agent blew off steam at university. The default answer is Student nights at clubs and bars, but agents with certain Kinks or other background traits can take different options, like (Promiscuous) Tinder hookups or (Geek Girl & Exhibitionist) Cybersex.

I also coded in an option for agents who are Rock Chicks and can play the bass to join a rock band at university. This is just a short passage right now, but in the future will have some Kink Vignettes written for it, as well as some in-game recollections at Cathouse and when backstage (and onstage) at Oceana. I mention it because it’s exactly why the Lifepath was originally written – the aim is that you’ll be able to shape your character’s backstory in a way that’s more engaging than just filling out a form, and then have the game adapt itself to recognise her backstory later.

Tomorrow I’ll work on the remaining university scenes. I’m really enjoying game development right now, it’s exciting to see it all coming together. :-)

Tuesday pomodoro report

Comments

It's great yeah!

Razgriz Gundam

So glad you're enjoying the development! I'm getting really excited to see the results :D

Kuroppey


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