XaiJu
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Thursday pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodoros I-V

I'm at my real work all day tomorrow (to say sorry for losing about twenty grand because I was concentrating on making a video game instead of actually doing my job – oops), but I'm now well on track for finishing all the remaining design work on Saturday or Sunday.  That means that I'll have all next week for coding and writing – can't wait.  :-)

My tentative timeline looks like this from here:

Link to current task list

Thursday pomodoro report

Comments

I agree, The game the team are creating will never be the same as the ones with full animation so to keep your interest they have to get you invested in the MC. The Lifepath work does that and so much more. Plus if you think the game is still in the same place it was 9 month ago you really need to go back and replay the current release again. It is so much further on than you are giving them credit for.

Iain

The overly complicated character creation system will pay off in the long run.

Koopatroopa187

WHAT? I checked this game after 9 months, but you are still stuck at the Prologue stage and doing overly complicated Character creation system?? Its really sad that story is pretty much stuck at the same spot it was 1 year ago...

Derp

LIKE IT

Crushstation

as in Specially (or Systematically?) Lewd Universal Role-Playing System?

SuperMaxo

Thanks Ashley. It was fine, I just apologised and everybody was cool.

Crushstation

Oh MAN that is such a better name

Crushstation

Yeah, that's a lot of money lost. Performance review aint going to look to good on that one.

Koopatroopa187

Hope you don't get into trouble at your real job.

Ashley Johnson

I feel like those should be SLURPS skill rolls, but whatever >>

vladeemer


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