A pomodoro is a 25-minute block of focused work. I promised to do at least 10 per week when the first funding goal was reached.
Pomodoros I-IV
I fixed a problem with yesterday's code (it was incorrectly applying a certain modifier, due to a logic error), and added the cheerleader tryout Lifepath scene and outfit/hairstyle. The game now has working skill rolls and outcomes.
This is a really big deal; we're making the jump from "tightly scripted visual novel" to "roleplaying game". If you've liked the little bits of tailoring and individualisation in the story so far, what's going to be possible in the future will blow your mind. :-D
To all Patreons past and present: thank you so much for making this possible. I'm filled with excitement about the possibilities ahead.
Falloutbabe
2018-09-08 23:10:26 +0000 UTC