A pomodoro is a 25-minute block of focused work. I promised to do at least 10 per week when the first funding goal was reached.
Target: 10 pomodoros
Achieved: 16 pomodoros
(This week) Pomodoros I-XVI
This week we added code to the Lifepath that prevents the player picking too few/too many optional skills during the process. We also did a lot of work on organising the skill tables, and identified the remaining art assets needed.
I was a bit unproductive this week because of my little break, but I feel recharged and ready to hit the game hard next week! I'm hoping to get the SURPS release out by September 16th.