A pomodoro is a 25-minute block of focused work. I promised to do at least 10 per week when the first funding goal was reached.
I normally post these on Sunday, but I forgot – sorry!
WEEKLY TARGET: 10 pomodoros
ACHIEVED: 16 pomodoros
This week I finished coding Victoria's new avatar into the game – it's now working through the whole game in one skin tone. Coding it in was really tedious, but it's now done, and in such a way that other skin tones will be faster to implement (by cleverly setting up layers in Illustrator).
I received some feedback that in the last version, the suntan the agent picks up in Dubai is a bit jarring (especially, I think, because she transitions from office pale to deeply bronzed in one click). The tan now fades in, and is a little less intense and more realistic.
andrea
2018-05-26 22:09:49 +0000 UTCandrea
2018-05-26 22:09:10 +0000 UTCCrushstation
2018-05-25 16:14:05 +0000 UTCCrushstation
2018-05-25 16:12:35 +0000 UTCCrushstation
2018-05-25 16:11:37 +0000 UTCcr3mp13
2018-05-25 04:26:17 +0000 UTCToporisca89
2018-05-23 23:36:03 +0000 UTCelmagio
2018-05-23 16:10:06 +0000 UTChornguy6
2018-05-22 18:46:16 +0000 UTCBreadloaf
2018-05-22 11:16:33 +0000 UTC