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Dev diary: Bangkok gameplay model

So far, Female Agent has been heavily scripted.  You pass from one scene to the next in a predetermined order (e.g. you can’t visit Oceana before you visit Corinthian).

In Bangkok we want the player experience to move from control to freedom.  You’ll have the freedom to decide your agent’s movements. 

Here’s an example of how a typical gameplay loop might work:


Starting a new day

Your agent wakes up alone in her budget hostel.  She drags her yoga mat out onto the balcony, and plans her day while she does her morning stretches.

She picks a daytime activity from a list.  Today her options are:

Next, she picks a /nighttime/ activity.  Tonight her only option is:

Having planned her day, she picks the outfit and makeup she’ll wear to the first activity, and then travels to its location.


Location, location, location

Activities take place at locations.  Each location has a number of repeatable things she can always do when she visits.

Each location may also have one or more side quests that may trigger when she visits.  Side quests are unique storylines that appear once per game.  Side quests can be short or long.


Day/night progression

Once the agent has finished the daytime activity, she’ll segue to her chosen night-time activity.  (In this example, she heads back to her budget hostel to shower and pack her stripper outfits for her work shift).

The night activity unfolds just like the day activity: each location has a repeatable gameplay loop and occasional side quests.

When the night activity is complete, she sleeps and the cycle repeats, perhaps with new options.


Adding new content

Our intent is to add new locations and side quests continually, packing the game with new options and new content.  Eventually, Bangkok will contain limitless possibilities and surprises for you to enjoy.

Dev diary: Bangkok gameplay model

Comments

Ohhh modular exploration sounds awesome! =D

Kalyskah Team

Yeah. My plan to address this is side quests, randomisation, and lots of locations. Fingers crossed.

Crushstation

I think it's great what's being predicted here and I'm proud to say that Crush has sent over 15 pages of more than 50,000 words of suggestions. So if you have good ideas, just get out of it. However, I see two problems. On the one hand the balancing, so that the game does not end like other games, that you have to releaxen 3 times on the beach, in order to have enough morale for the next task and on the other hand the integration of further contents. At some point, the game will become so big that you can only download it, if you have a premium account on the corresponding page. It would be nice if someday you could download a finished game, but then you would not be able to paste more content as a completely new version but via patch.

Falloutbabe

Can twine/sugar cube handle this amount of complexity without imploding though? I’m nervously optimistic.

R

Sounds good so long as the morning balcony yoga can be done in the nude :P

hornguy6

Sounds great, I just hope the freedom has a good narrative heft to it. I find in a lot (most, really) of life sim games the novelty wears off quickly, and I become like Tank staring at the Matrix code: click here to raise stat x, then click here to increase money, repeat. The side quest system and continual content updates sound very promising, though! I'm hoping this will mean a lot of variety to the scenes with Kate's clients (maybe they'll even have *gasp* personalities!), as opposed to 'and now the exact same 3 page sex scene plays out for the 17th time'.

Antilles

I'll be honest - this sounds like what I was hoping the next phase of content would entail. Sandbox plus scripted events you can trigger. Now, hopefully there are still hypnosis options in Bangkok... ;)

Taylor Hughes

I must agree here that I prefer story-driven content over freedom of repetition. But maybe that's just because nobody has ever managed to do it in a manner that would make it very interesting. But with your writing skills, I got faith despite the concept.

Aklev

Will some of these actions be more or less for increasing stats, while others will be scripted scenes? It might be just me, but I mostly found the repeated events in Newlife a bit boring... But that could be due to lack of material. Your scripted scenes are very good though, so I hope that Bangkok won't be completely different from the intro missions.

Breadloaf

Here the tricky part will be to maintain things interesting despite the repetition

Enrico


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