Current task: coding in the new avatars
Added 2018-05-08 20:15:55 +0000 UTC
Coding Victoria's new avatar artwork into the game has required a bit of faffing around in Illustrator and with the game code so far, but good progress is being made now.
As part of testing, I just generated the same agent in both the public version (that you guys have) and the dev version (which we're working on). I wanted to share a side by side comparison because I think it's such a big improvement!
Patreons, your investment in the game has made this possible and we are going to continue to reinvest in the project going forward. Thank you so much for the support.
I agree that choosing eye shape and eyebrow shape would be a bonus, but I for one definitely prefer the newer look.
"She may be smart, she may be hot, but look into her eyes, and <i>DANGER!</i> if you see there's white above and white below. Before you plan on tappin' that, make sure she's not psycho! Don't stick it in the crazy. Beer can make your judgement hazy. She may be good in bed but she's not right in the head. Don't stick it in the crazy." - the Poxy Boggards
Jumpy James Johnson Junior
2018-05-08 20:44:38 +0000 UTC
That's some great artwork. Will be interesting to see it in-game! On a related note: the older model has some of the "crazy, but hot"-eyes going on. I wouldn't say no to seeing something like that when we can customize even the eyes on our avatar ;).
Breadloaf
2018-05-08 20:33:26 +0000 UTC
Thanks for the direct comparison.
I actually like both faces. If the eyebrows on the original were a bit gentler, I would prefer for my part this avatar.
The new face looks softer, almost childish with a good dose of baby fat. However, the slightly stronger shades are very good for her body. However, there seems to have been no work on the hands / wrists except for a few shades. Maybe there's something else that would not make it look ... disproportionate?
Falloutbabe
2018-05-08 20:31:34 +0000 UTC
Looks great. :)
Chris Simon
2018-05-08 20:24:19 +0000 UTC