We hit $500 in monthly funding! Thank you, all Patrons. Without your support and encouragement, Female Agent would be months further back in development.
I promised that when we hit this milestone, I'd commit to regular scheduled development hours. Starting next week, I'm going to produce a minimum of ten 25-minute Pomodoros per week (a Pomodoro is a time block of focused effort) purely focused on game development.
(To give you an idea of what that means, this morning I used two Pomodoros to produce and publish the updated bug fix Beta version 1.3.2 B.)
I'll also start providing weekly Pomodoro reports on this page, so you guys can see what I'm up to between updates.
I'm going to brainstorm on what the next target should be. If you have any comments or suggestions on what this should be, please post a reply here.
Thanks again, everybody, I'm really humbled by your support.
Crushstation
2018-03-11 10:20:16 +0000 UTCEnrico
2018-03-11 10:01:21 +0000 UTC