MXAO 3.4.3
Added 2018-01-18 23:25:33 +0000 UTCShiny new update!
I've rewritten the entire sampling code - this means less samples with same look as before, so I reduced the sample counts for all quality settings with no visual loss, so you get performance for free.
The next major feature is a culling prepass, that basically renders AO in much lower resolution and skips main AO computation where the prepass didn't generate any occlusion at all. This means that all these large, white areas with no AO won't get processed, this saves quite a lot of performance. The gain will be more apparent when using low radii and/or high quality presets.
Lastly, a faster blur code is there that works more reliably and retains small details better. The update incorporates all older updates, such as 2 more blending modes,
Comments
The file here is not up to date, google "qUINT" to view the latest version as MXAO is now part of that repository.
Pascal Gilcher
2019-10-25 01:08:06 +0000 UTCCan I enable it with reshade?
EdgeVincent
2019-10-24 05:17:24 +0000 UTCSounds great!
MittenFacedLass
2018-01-19 09:37:00 +0000 UTC