My absence
Added 2018-01-11 17:15:05 +0000 UTCApologies for not being active, for not posting anything... there's a simple reason why I have been so busy: Nvidia Freestyle, the just-released addition to GeForce Experience, is featuring my filters! The last month(s) I have been working with Nvidia on this, which has been a great experience - but also consumed all my freetime. So, expect updates on all projects very soon :)
Comments
Thanks! Well, not much depth aware stuff, the only of the filters using depth buffer is the Depth of Field I've added. There are some things to solve, as the depth buffer support of FreeStyle suffers the same problems of ReShade's, sometimes it's reversed so for some games it won't work correctly. But I'm still super excited about it, it's been a journey for half a year but I couldn't write about it before it came out.
Pascal Gilcher
2018-01-18 23:30:31 +0000 UTCGlad to hear you've been getting some more high-profile attention. Very cool, dude. Is freestyle basically a port of your reshade shaders? Is it depth-aware stuff like AO, too, or just color grading, bloom, etc?
MittenFacedLass
2018-01-12 00:01:13 +0000 UTC