The Kar98 has been officially released onto Nexus Mods as scheduled, I appreciate every single supporter that has supported me in the past months with patience and those who had followed me since the start. To be brutally honest the mod did not turn out in the form that I originally planned it to be, there were amazing ideas and progress that I had to unfortunately bury away and abandon due to lacking the time or skills to accomplish, but I did the best I could.
My next main project as I've stated before will be the MCX Spear again with better assets and animation redux, it won't be a continuation update for the old mod since there are going to be from the ground-up changes in every aspect. Thank you for reading and I wish you the best!
NEXUS DOWNLOAD:
https://www.nexusmods.com/fallout4/mods/73799
The last pre-release dev log:
- Added 308 Ammo Caliber Conversion
- Added Damage Modifiers
- Fixed 8mm Mauser Level List
- Fixed Lens Materials Reflection and AMD compatibility
- Fixed Lens Missing Textures
- Texture Optimizations
MY SERVER LINK: https://discord.gg/mPQkE3PMJe
↑ All detailed info is posted here, Q&As and Bug Reports, etc.
Full Dev Log
BETA 2:
- Added 6 Blue Tape Wrap with 7 color options
- New Material: RONA (Russian SS Division Skin)
- New Material: Kurskya (Soviet Red Army Captured Skin)
- New Material: Krajowa (Polish Underground State Skin)
- New Material: Huben (Chinese German Equipped Infantry Division Skin)
- New Material: Zhiyuanjun (Chinese People's Volunteer Army Skin)
- New Material: Wehrmacht (German Defense Force Skin)
- Material 'Frühlingserwachen' renamed to 'Volkssturm' to fit better with weapon's visuals
- Reorganized omod categories
- Fixed left hand leaving the gun before unequip and reload animations
- Description Changes
BETA 1.7:
- Added camo cloth with 13 material options
- Added 10 new wood color options
- Reorganized materials order when they show up in the category
- Fixed Kar98k Inspect Animation Flicker issue
- Description changes
BETA 1.6:
( NEW )
- Added Kar98k Inspect Animation
- Added Kar98k Side Aim Animation Support
- Added Kar98k Fake Through Scope Support (FOV 90 90 Required)
- Added Tankgewehr Grenade/Mine Throw Animation
- New Material: Worn
- New Material: Wasserschaden (Water Damage Skin)
- New Material: Lüttich (Normandy Counter Offensive Skin)
- New Material: Sonnenblume (Operation Sunflower Skin; unfinished, will do later)
- New Material: Wintergewitter (Operation Winter Storm Skin)
- New Material: Ardennes (Ardennes Offensive Skin)
- New Material: Galizien (Ukrainian SS Division Skin)
- New Material: Wiking (Nordic SS Division Skin)
- New Material: Frühlingserwachen (Operation Spring Awakening Kriegsmodell Skin)
- New Material: Fallschirmjäger (Luftwaffe 2nd Airborne Skin)
- New Material: Chrome
- New Material: Gold
- New Material: Chrome Gold
( FIXES / ADJUSTMENTS )
- Fixed Kar98k 1st person bolt charge animations' weird finger rotations (Affecting all bolt charges and reloads)
- Fixed Kar98k 3rd person double firing bug when spam fire
BETA 1:
( NEW )
- Added Mauser Tankgewehr M1918 (Fully Animated 1st & 3rd)
- Added 8mm Mauser and 13.2mm TuF Round, now craftable
- Added Ammo pouches (world models for new ammo)
- Added new Fire, bolt, stock, foley sounds for Kar98
- Added 22 new sounds for Tankgewehr m1918 including unique projectile sounds for 13.2mm TuF round
( REDONE )
- Redone kar98 all 3rd person animations
- Redone kar98 idle animations
- Redone kar98 reload animations
- Redone kar98 firing animations
- Redone kar98 bolt charge animations
- Redone kar98 ads walkin animations
- Redone kar98 sprint animations
- Redone kar98 textures/materials for darker metal and brighter wood
- Regen animtextdata
( FIXES/ADJUSTMENTS )
- Removed kar98 animation speed modifier
- Fixed some foley sounds that were silent in game before
- Fixed kar98 3rd person rapid fire spam bug
- Fixed kar98 1st person sprint left hand leaving gun bug
- Fixed kar98 casing eject position
- Fixed kar98 3rd person single reload clipping
- Renamed "Kar98k" to "Mauser Kar98k"
- Adjusted bullet materials
Alpha 006/007:
- Closed Alpha Version For Bug Testing - Logs are in Beta 1
Alpha 005:
( New )
- Added K98 bayonet as a standalone melee weapon with custom animation and blood effects, can be crafted at chem lab in the same category as Kar98k
- Added option for Kar98k to install optic rail with the front sight's hood removed
- Added new optic slot with 18 new modern optics for Kar98k, all zeroed and ready to go, the category can only be seen when at least 1 option of optic rail is installed
( Redone )
- Default position of Kar98k has been moved down a bit and no longer obstructs player's view, this affects and involves editing in all 1st person animations
- Redone Kar98k's idle animations, removes some twitching movements and smooths out the entire idle animations, affecting default idle and A, B, C
- Redone Kar98k's walking/running/sprinting animations, simply trying for a better approach than what I originally had
- Redone Kar98k's idle firing/bolt charge animations, eliminating high delay in between shots and bolt cycles, now you can reasonably operate it about 50% faster than before
- Redone Kar98k's ADS firing/bolt charge animations, same changes as above, removing delay but also entirely reanimated for less camera shakes and more realistic ADS bolt cycle movements
- Redone Kar98k's reload animations, massive decrease in ending delay and violent camera shakes during reloads, affecting all 1st person reloads
- Redone Kar98k's melee animations, now with less delay
( Fixes/Adjustments )
- Overhaul of Kar98k's materials and textures for a bit more darkened and metallic feel, affects all possible attachments, including K98 bayonet
- Fixed Kar98k's firing audio delay, this was animation related
- Fixed Kar98k's ADS bolt charge animation's left hand clipping
- Fixed Kar98k's 3rd person bolt charge animation neck pops
- Fixed Kar98k's grenades/mines position when being thrown out of player's hand
- Fixed Kar98k's iron sight alignment
- Fixed Kar98k's Clip TR Reload animation's jittering before and after inserting the clip
- Fixed Kar98k's Unequip animation's left elbow
- Fixed Kar98k's Single Reload animation's floating bullet as player closes the bolt
- Fixed materials for oil filter suppressor, affecting both
- Fixed typos in modification descriptions
Alpha 004
- Fixed: Lack of body and head movement in 3rd person scoped reload animation
- Changed: Reconstructed the structures of TR patch to prevent future conflicts with other patches. (For this reason, you need to scrap your old K98s and spawn a new one in game to make TR work again.)
- Changed: Slightly adjusted suppressed firing sounds
- Added: Extra fail safes in some 1st person animations to prevent bullets from disappearing when the player interrupts a reload animation at a certain point of time in between
- Added: Option to install the ZF39 scope without the front sight hood
- Added: 20 Muzzle attachments (Lots of compensators and suppressors)
- Added: Optic rail mount
Alpha 003
- Fixed: Internal bullets pink textures if not installed G43
- Fixed: Disabled/unused records showing up
- Adjusted: Firing and foley sounds again
Alpha 002
- Fixed: Bullets/Clip do not appear
- Adjusted: Lowered volume for firing and some foley sounds
Alpha 001
- Fixed: 3rd person bolt charge not resetting
- Fixed: Weapon weight being 1
Alpha 000
- Fixed: 3rd person idle animation
- Fixed: 1st Grenade/Mine Throw animation left hand being freaky
- Generated Animtextdata
TM The ecofag
2023-08-08 20:34:47 +0000 UTC